Getting Started ############### first, download the latest verions, see the :doc:`installation section `. Adding Blocks to Scene ---------------------- in the right corner, a button opens the block palette .. image:: images/blocks_panel.png this opens the block palette, click on any section you want to open, Sources blocks produce signals, Math blocks transform this signal, and Sinks block consume signals, currently a scope block is available that plots the signal on the screen. .. image:: images/blocks_palette.png you can add a block to the scene by **dragging it fom the palette** with left mouse button. .. image:: images/Sinks_blocks.png Modifying Blocks ---------------- Click on any block to select it then click on the properties button in the toolbar to modify the block properties, each property has a type, like integers or floating point numbers or text .. image:: images/properties_btn.png some blocks have special dialogs that you open by **double clicking** the block, if the block doesn't have a special dialog then the properties dialog is opened instead. note that currently the scope block only plots the fist signal, and if there is no data then it shows a placeholder data for debugging, this is work-in-progress. Connecting blocks ----------------- Green sockets are inputs and Blue sockets are outputs, click on any input or output to start a new connection, and attach it to a corresponding input or output. * hold down Ctrl button while clicking on the middle of a net segment to fork it. * hold down shift while clicking on a block or net to delete it. .. image:: images/connecting_blocks.png Running the Simulation ---------------------- the **Run Simulation** button in the toolbar runs the simulation, all sinks are updated once the simulation ends. .. image:: images/run_simulation.png you can modify the simulation start and end time and the maximum simulation step in the settings dialog. .. image:: images/settings_dialog.png if the simulation fails, you will find an error message with the reason in the log that you can open with the button in the **lower left** of the screen. .. image:: images/simulation_log.png